Once you’ve got the DND Dice that you need, you’re all set! You can start playing any day now - but sometimes the bare minimum just doesn’t cut it. The character sheets and the dice are fun to create and collect, but it's also fun to supplement your Dungeons and Dragons game with additional gaming accessories - minis, maps, , mugs, and more.
The bustling cities along the Sword Coast are filled to the brim with traders and merchants, shipping their wares from overseas, or hoping to sell tokens and trinkets to the visitors who may not know their proper price. You can find almost anything if you know where to look among their number - from magical weapons and armor to small accessories and delicate jewelry. Many adventuring parties make a point to head into the area before they start out on particularly dangerous quests - hoping to find good prices and unusual items that will help them along their journey.
Gearing Yourself Up
There are a variety of items that can be included under the umbrella of d&d accessories. These are items that, while they aren’t strictly necessary to the play of any tabletop game, make the whole experience just that much better.
Whether you’re looking for something to make combat and scene-setting easier (like maps, minis, and gm screens) or are looking to spice up your players immersions with props and games (like adventure coins, journals, and in-session games), D20 Collective is always looking to provide you with what you need.
It’s important to stay hydrated throughout your gaming session, no matter which ttrpg you’re playing. If you want something thematically appropriate, we’ve got several options for you to have your coffee, tea, soda, or water, and still fit in with the group seamlessly.
5th edition of Dungeons and Dragons, in particular, has an ‘Inspiration’ mechanic, in which the DM (or a bard) can give other players another die to add to their rolls. These can be a little bit difficult to keep track of, which makes tokens and small items useful to hand out as reminders.
Adventure Coins, made to look like gold pieces for various races and classes, are a perfect option for this, or merely as a prop to make your gameplay more realistic.
DMs love players to keep notes, and often need to keep track of a lot of information themselves. Leather Journals are a useful tool to look fun thematically appropriate and store all of the notes, maps, and shortcuts that you need.
Miniatures are a basic component of any in-person session. These tiny replicas of characters, monsters, and creatures of all kinds work as a 3D representation of your character.
They’re especially useful for combat and stealth missions, in which the exact location of your characters is important.
Maps and Tiles
Once you have your miniatures, you need something to put them on.
Maps, tiles, and mats are illustrated (or erasable) surfaces with grids to indicate the step sizes of most creatures in Dungeons and Dragons. Each has their own benefits.
Maps are highly detailed, low-effort options. They typically include the full extent of a single scene or location, and can be folded or rolled away easily.
Mats are also easily rolled or folded away. However, rather than being pre-illustrated with terrain, roads, and buildings, they are usually blank except for grid markings. You can almost always use dry or wet erase markers with them, and draw out your own scene.
Tiles are like map puzzle pieces - you can mix, match, and interchange them to create a unique scene. Usually they have pre-illustrated terrin and objects on different pieces, so that you can put items and unique locations into your scene.
There’s quite a bit of work done as a Dungeon Master that your players should not be able to see. The monsters that they’ll encounter, layouts of dungeons and towns, that dice roll that would’ve TPKed them if you hadn’t fudged it a little bit…
A GM Screen separates you from your players, and keeps your secrets safe while you play (and also solidifies your authority as Game Master).
Card and dice games have existed throughout history, and it only makes sense that they might show up in campaigns and sessions.
DND, in particular, includes Tarokka and 3 Dragon Ante (which serve very different purposes). These games add a bit of flair and immersion to your game, and you can have quite a lot of fun gambling and playing the night away in character.