WoW x D&D Is Almost Here. Please Stop Pulling the Entire Dungeon.

D&D: World of Warcraft arrives November 17, which gives your party just enough time to misunderstand what a tank does.

We covered the big announcement in Azeroth Is Rolling Initiative. Now comes the important preparation: explaining that your healer is a person with boundaries.

The upcoming crossover brings seven familiar dungeons to the tabletop, including Deadmines and Scarlet Monastery. Finally, you can revisit beloved locations with friends who will spend forty minutes interrogating a door.

Expect a few adjustments.

Your rogue cannot blame lag for getting caught stealing. Your paladin’s enormous shoulders must fit through actual corridors. And “I watched a guide” carries limited authority when the DM has renamed the boss Kevin.

The biggest upgrade? You can try things the MMO never allowed. Negotiate with the enemy. Start a union in Deadmines. Ask whether the sinister cult offers dental.

Your DM will love this. You can tell by the silence.

Before launch, pick your character, agree on a session date, and choose your dice. Matching your class aesthetic won’t improve your rolls, but it does make failure look intentional.

For the Horde. For the Alliance. For once, please bring your character sheet.

D&d x wow, Humor, World of warcraft

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