A standard D&D dice set is seven polyhedral dice: d4, d6, d8, d10, a percentile d10 (d%), d12 and d20. That is all you need to sit down at the table. Everything after that, the material, the color, the sparkle, the suspicious liquid sloshing inside, is about how you want your dice to feel when they betray you at the worst possible moment.
This guide covers what is in the set, what each die does, how many sets are enough, and how to choose dice you will still like after your fiftieth natural 1.
TL;DR
- A standard set has seven dice: d4, d6, d8, d10, d% (percentile), d12 and d20. One set is enough to play.
- The d20 decides whether things happen. The other dice mostly decide how much of that thing happens, like damage.
- A second d20 and a handful of extra d6s are the best first upgrades, mostly for advantage and fireballs.
- Pick for readability first, then material, then looks. Balanced, crisply made dice beat pretty ones that are hard to read.
- Buying a gift or a mystery bundle? A full 7-piece set is the safest base, and the fun is in the surprise.
Table of Contents
- What’s in a standard D&D dice set
- What each die does at the table
- How many dice sets do you actually need?
- How to choose dice you will love
- Dice for pairing with your class
- Playing online? Your dice still matter
- Buying dice as a gift
- Perspective
- Ready to pick your set?
- Common mistakes when buying a first set
- FAQ
What’s in a standard D&D dice set
The classic set is called a 7-piece polyhedral set. “Polyhedral” just means “dice with more faces than a normal board game die and a lot more opinions.”
| Die | Sides | Where you will see it |
|---|---|---|
| d4 | 4 | Small weapon damage, some healing, and the die you step on in the dark |
| d6 | 6 | Damage, stat rolling, Fireball (lots of them) |
| d8 | 8 | Medium weapon damage, many spells |
| d10 | 10 | Damage and the “ones” digit of percentile rolls |
| d% | 10 (tens) | Percentile rolls, paired with the d10 |
| d12 | 12 | Big weapon damage, barbarian energy |
| d20 | 20 | Attacks, ability checks, saving throws |
The percentile die looks like a d10 but is marked 00, 10, 20 and so on. Roll it with a regular d10 and you get a number from 1 to 100. Some sets count it as its own die, which is why you will hear “seven dice” even though only six different shapes appear.
If you want to browse complete sets, our 7-piece sets collection has them all in one place, so you do not have to hunt down each die separately like a very tiny scavenger hunt.
What each die does at the table
In the rulebook, dice are written as a d plus the number of sides, so a d6 is a six-sided die. A roll of 2d6 means two of them, added together. The dice rules also show the most common use for dice other than the d20: damage after a successful attack. A dagger rolls 1d4, a greataxe rolls 1d12, and Fireball rolls 8d6.
The d20: the main character
Big decisions in the game come down to the d20. As the BBC’s D&D explainer puts it, the other dice handle the smaller actions. Swinging a sword, sneaking past a guard, resisting a spell, convincing the innkeeper that you are definitely not the person who set the barn on fire: that is all d20 territory.
You will roll this die more than any other. So it is the one to be picky about. Look at the numbers. Can you read a 6 from a 9 across the table? Does the 20 look like a 20 and not a smudge? Good.
The damage dice: d4, d6, d8, d10, d12
Once your attack lands, you roll a damage die. Which one depends on the weapon or spell. Bigger die, bigger potential hit. A few rules of thumb:
- d4: daggers and small stuff. Low drama, high foot pain.
- d6: the workhorse. Shortswords, Sneak Attack, Fireball. Buy more of these.
- d8: longswords, many healing and attack spells.
- d10: heavier weapons, plus its percentile twin.
- d12: the big chunky one, loved by anyone who says “I just hit it harder.”
The percentile dice: d% and d10
Percentile dice are the quiet specialists. You will use them for random tables, wild magic, and some DM tricks. They do not show up every session, but when they do, you will be glad they are in the set.
How many dice sets do you actually need?
Short answer: one set is enough to play. Longer answer: you will probably want a few more dice, and that is okay. Let us split it into practical needs and “I like shiny things” needs.
One popular dice guide says the minimum is one standard 7-die set, and suggests two to three complete sets plus extra d6s. Its reasons are sensible: advantage and disadvantage need two d20s, and spells and class features that roll several d6s go faster when you have them on hand. A separate dice explainer offers a tidy upgrade path: start with one set, add eight extra d6s so Fireball is a single throw, then add a second d20. Past that, it calls extra dice a hobby rather than a requirement. We agree, and we are very much enabling that hobby.
Why a second d20 matters
Advantage and disadvantage both mean rolling two d20s and taking the higher or lower one. You can roll one die twice, sure. But two dice at once is faster, and it is much easier to see what happened. It also means you can have one “lucky” die and one “I do not want to talk about it” die.
Why Fireball wants a bucket of d6s
Fireball is 8d6. With one d6, that is eight rolls and a lot of addition while the whole table watches you. With eight d6s, it is one satisfying clatter and a quick sum. Your party’s patience is a resource too.
Does your role change the answer?
Yes. The same dice guide notes that a martial character mostly rolls the d20 and a damage die or two, so a single set is plenty. A spellcaster does better with extra d6s and d8s. A Dungeon Master rolls for every monster, so a full set plus spare d20s and d6s keeps the game moving.

If you run the game, our piece on how many gaming dice a DM needs goes deeper into the numbers.
A simple starter plan
- Player, first game: one 7-piece set.
- Player, a few sessions in: add a second d20 and a handful of d6s.
- Spellcaster: make that handful eight or more d6s, and a few d8s.
- Dungeon Master: a full set, spare d20s, plenty of d6s, and a tray or tower to keep it all contained.
How to choose dice you will love
Picking dice is part practical, part personality test. Work through the list in this order and you will rarely regret a purchase.
1. Readability comes first
Pretty dice are great until you cannot tell the 6 from the 9. Check that the numerals are large, crisp and contrast with the die body. Dark dice with dark numbers look moody and read terribly. Look for a clear fill color on the numbers, or a light-on-dark combo.
2. Balance and craftsmanship
Good dice should roll fairly. One dice-buying guide says to prioritize balanced dice and cites manufacturing precision measured in fractions of a millimeter. Crisp edges and evenly shaped faces are what you want to see. Our own walkthrough, how to choose balanced gaming dice, covers the details in plain language.
3. Material: how each one feels
Dice come in a few main materials, and each has its own personality:
| Material | Feel and look | Good for |
|---|---|---|
| Resin and acrylic | Light, huge range of colors, swirls and sparkles | First sets, everyday play, color lovers |
| Metal | Heavy, cool to the touch, a satisfying thunk | Players who like weight and a dramatic roll |
| Wood | Warm, natural grain, quieter roll | Cozy campaigns, rustic aesthetics |
| Gemstone | Each die has its own natural look | Collectors and special-occasion sets |
| Liquid core | Moving liquid and glitter inside the die | Anyone who wants their dice to be a conversation starter |
Metal dice are heavy, so they like a soft landing. Pair them with a dice tray or tower and your table, and your neighbor downstairs, will thank you.
4. Design and theme
This is the fun part. Match your dice to your character, your campaign, or just your mood. A grey, stony set for a dwarf cleric. A bright swirl for a chaotic bard. Something shimmering for a wizard who has definitely read too many books.
If you are not sure where to start, the Craterborn black and blue acrylic set is a good example of a moody, readable acrylic look, and the Ancient Relic grey resin set suits anyone playing a character who “has seen things.”
5. Storage and rolling surface
A dice set with no home becomes a dice set under the couch. Think about where they will live. A box, a pouch or a chest keeps the set together and protects the finish. Browse dice accessories to see what fits your style.
Dice for pairing with your class
No rule says your dice must match your class, but it is a great excuse to shop. Some ideas:
- Fighters and barbarians: metal dice. The weight matches the vibe, and the Elder Scroll antique bronze metal set looks like it came out of a long-forgotten vault.
- Wizards and sorcerers: liquid core or gemstone dice, because arcane power should shimmer.
- Rogues: dark, low-key sets with clean numbers. You are sneaky, not unreadable.
- Druids and rangers: wood or earthy resin tones.
- Clerics and paladins: anything bright or metallic that says “heroic, with good lighting.”
Our liquid core collection is where the glittery, sloshy, hypnotic stuff lives, if you want to stare at your dice instead of paying attention to the combat.
Playing online? Your dice still matter
Plenty of groups meet on a screen, and a browser-based virtual tabletop with live dice rolling handles the math for you. Many players still keep a physical set nearby for in-person sessions, for rolling in the open on camera, or simply because clattering real dice is half the fun of the hobby.
Buying dice as a gift
Gift shopping for a gamer feels scary because you do not know what they already own. Here is the cheat code:
- Go with a full 7-piece set. It is useful to a new player and a veteran alike, because veterans always want a set that matches the new character.
- Choose by their character or favorite color. Ask a friend in their group if you have to. Being slightly sneaky is on theme.
- Add storage. A box or pouch turns a set of dice into a proper gift.
- Consider a mystery bundle if they already have a mountain of dice and enjoy surprises. It is the tabletop equivalent of a loot drop.
Mystery bundles in plain terms
A mystery bundle is a set of dice where you do not pick the exact designs. You get the thrill of opening it and finding out. They are best for people who collect, or who like the idea of dice with a story. If the person you are buying for is picky about color, a chosen set is the safer pick. If they are the “dump all the dice on the table and look at them” type, go mystery.
Perspective
We started D20 Collective because dice at most game tables looked like they came from the same sad bin. Dice are the one piece of gear you hold in your hand every session, so they should be fun to look at and a joy to roll.
Our take is simple. Start with a complete 7-piece set that you can read at a glance, then let your personality in. Liquid core, gemstone, metal, resin, wood: each one changes how a roll feels, and the best set is the one that makes you want to take your turn.
We also think the hobby is bigger than a purchase. Games are about adventure and the people you share them with, so we try to run things like a collective: good-looking, well-made dice, storage that suits them, and customer service that cares whether you are happy. That is why our policy is an unconditional money-back guarantee.
Read the guide, pick the dice that make you grin, and roll something heroic.
Teresa
Ready to pick your set?
We make dice for people who like their gear to have character: liquid core, gemstone, metal, resin and acrylic, and wood sets, plus mystery bundles and made-to-order storage like Hex Chests and Spellbook Gaming Kits. Start with the full DnD dice collection and filter your way to a set that fits your character.
Not sure where to begin? A 7-piece set covers everything you need for your first session, and you can add a second d20 and some d6s whenever the dice bug bites. It will.
Common mistakes when buying a first set
- Choosing looks over readability. If you squint at it in the store, you will squint at it all night.
- Skipping the second d20. You will want it the first time you roll with advantage.
- Forgetting spare d6s. Fireball and Sneak Attack will remind you.
- Ignoring storage. Loose dice get lost. They are small, shiny and very good at hiding.
- Buying only for the character you have now. Characters die, retire and get replaced. A set you love for its own sake will outlast them all.
FAQ
What dice do I need to start playing D&D?
A single 7-piece polyhedral set: d4, d6, d8, d10, percentile d%, d12 and d20. That covers every roll in a typical session. When you are ready to upgrade, a second d20 and some extra d6s are the most useful additions.
How many dice sets should I own?
One is enough to play. Many players find two or three sets handy, mainly for advantage rolls and spells that roll lots of d6s. Dungeon Masters tend to want more, since they roll for every monster at the table.
What material is best for D&D dice?
None is best for everyone. Resin and acrylic are light and colorful, metal is heavy and satisfying, wood is warm and quiet, gemstone looks natural and unique, and liquid core is eye-catching. Pick the one whose feel and look you enjoy, and make sure the numbers are easy to read.
Are mystery dice bundles a good gift?
They are great for collectors and anyone who enjoys surprises. If the person is particular about colors or themes, a specific 7-piece set is the safer choice. Adding a dice box or pouch makes either option feel like a proper gift.
Do I need physical dice if I play online?
Not strictly, since virtual tabletops can roll for you. But many players keep a physical set for in-person games and because rolling real dice is a big part of the fun.




